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Trinity Continuum Player's Guide (Tabletop RPG)

Created by Onyx Path - TC Player's Guide

The Trinity Continuum Player’s Guide is a new rules expansion, taking your Trinity Continuum RPG to the next level!

Latest Updates from Our Project:

FINAL WEEK COUNTDOWN
almost 3 years ago – Thu, Apr 13, 2023 at 09:11:29 AM

Hello Talents,

We're officially in the Final Week Countdown for this Crowdfunding campaign. Over these final days, I'll be sharing a handful of instructional and review-type posts about Reward Tiers and Add Ons and outlining What Comes Next after the campaign ends, so if you've got any process questions or are wondering about how the Crowdfunding steps work, I'm hoping to clarify any remaining questions before we finish. Of course, if you're still wondering about something, please ask and I'll help out as best I can.


Final Days Schedule


  • April 14 - Chapter 4 Preview - New Gifts, New Edges, New Gear
  • April 15 - Actual Play simulcast 
  • April 16 - Chapter 5 Preview - Building Encounters 
  • April 17 - Reward Tiers & Add Ons
  • April 18 - Draft Manuscript Preview #4 - Chapter 4 + 5 for backers
  • April 19 - Stretch Goal review
  • April 20 - Final Day Checklist and Next Steps

On Tuesday, I'll be posting the final draft manuscript preview, containing Chapters 4 and 5 from this book. We'll get a sneak peek at bits from these chapters tomorrow and Sunday, but with the preview download on Tuesday, backers will be able to read the entire draft manuscript before we finish - before any pledges are processed or payments collected. With the entirety of the draft manuscript available to backers, you'll know exactly what this book contains and if it's right for you.  So, if you're still on the fence and curiously reading this to figure out if you should back, know that you can pledge now, read the entire book next Tuesday, and cancel your pledge if it's not for you.

BUT - if it is for you (and if you're reading this, I think you already know that it is), joining up now will help us maybe achieve another Stretch Goal before we review our many accomplishments next Wednesday! I sure would love to add another Stretch Goal reward on to the list!

IF YOU ARE already a backer, then an assignment for you:

Help Inspire other Talents

I know, this is something I've already said many times (and seem to say during every project!), but for this final week, you are officially a virtual ambassador for this Crowdfunding project. It's time to share your excitement for the Trinity Continuum Player's Guide! Tunnel to an alternate dimension! Jump back in time! Have a short stay in the Microverse! Basically, we want to recruit as many interested backers as possible over this final week.

I know I end every update post with "Keep spreading the word! Invite others to join in!" - but what does that mean, and how do you do it?

Easy answer - don't stop talking about Trinity Continuum Player's Guide until 2:01 PM EDT next Thursday April 20th (when the campaign has ended). You've probably been wondering what to talk about leading up to 4/20 - well now we've got a topic for you! And while I'm sure that's the focus of most of our conversations, there are others around who haven't heard or don't know about the campaign.

Information Collection!

If you're trying to recruit new backers, convince your group's Storyguide that this book would be valuable for your game (even if it's not set in the contemporary Trinity Continuum), or really love to collect as much info as you can about a project, here are some resources to learn more about this campaign. I'll also use this page to as my landing point when spreading the word to potential new backers, so hopefully they've read down this far and can see all of this neat stuff!


Backers are able to review the (soon-to-be) complete manuscript for this book before the campaign closes and any pledges are processed. Even if you're not exploring our modern day setting and are focused on Æon or Aberrant or Anima, you will pretty quickly find stuff that can be used for your game. From investigation outlines and vehicle pursuits to time travel considerations and notes about exploring alternate dimensions, there's tons of great adventure fodder here. No need to wonder about contents and compatibility! Know what you're getting into by checking out the draft manuscript!

And, if you join now, as I've noted, we'll be posting the final chapters of the book next week before we reach the finish line.



Podcast Discussions and Q&A

Onyx Pathcast Episode 252: A Guide For Talented Trinity Players <link> is hour-long discussion about this book and the contents and inspirations. In this podcast, you'll hear about:
  • Bottled messages and garbage
  • Sneak Attack!
  • Interdimensional travel
  • What else can Talents do?
  • Heists!
  • Gifts and Edges, etc.
  • Vehicles, gear, etc.
  • Draculas

Developer Danielle Lauzon had a Question and Answer session (hosted by writer Travis Legge) during the campaign. We had it simulcast on our page, but if you missed it, the video replay is now available on YouTube <here>

 

Character Creation Podcasts


Onyx Pathcast Episode 253: Trinity Continuum Player's Guide Character Creation <link> puts the TCPG into use while creating a Trinity Continuum character. In this episode, you'll hear:
  • What are we making and why?
  • Polyphemus and NOER
  • A rodeo protection athlete
  • Basically Dana Scully
  • Aspirations!
  • Paths and accent work
  • Skills and their Specialties!
  • Attributes
  • Moments of Inspiration
  • Facets

Onyx Pathcast Episode 254: Trinity Continuum Player's Guide Character Creation Part Two <link> concludes the character creation exercise using the TCPG, and includes the following bits:
  • We are not playing Assassins
  • Edges and Gifts
  • We are still not playing Assassins
  • Finishing touches!
  • Connections
  • Heckling is our love language
  • Summarizing our characters
  • Equipment

Actual Play Games


It's great to hear the Onyx Pathcast team using the book to make characters, but it's even more fun to see bits of the book in action! During the campaign, the Onyx Path crew have begun TWO different 3-episode Actual Plays. The first episodes of each were simulcast on our Crowdfunding page, and we'll have the second episodes of each running on our page over the next 5 days.


   

Livestreaming on the Onyx Path's Twitch channel and simulcast on Trinity Continuum Player's Guide Crowdfunding page, Trinity Continuum: Time and Space and Trinity Continuum: Divergence both feature rules and ideas introduced in the Trinity Continuum Player's Guide.

We'll have the second episode of Time and Space this Saturday, and the second episode of Divergence next Tuesday. Each will have a concluding third episode that runs in the week after the campaign ends, so stick around and see how it all works out!



Trinity Continuum Fiction

Get a sense of the world from some short stories set in the Trinity Continuum! These two tales will be included in the final version of the book, but you can check them out now!



Trinity Continuum Discussion Zones

And finally, you may also be able to get further insight and possibly some in-depth conversation at these Onyx Path discussion zones:


 

Share the Links!

1) Don't forget to share a link to the Crowdfunding page in any discussion you have (where appropriate) - and feel free to pass any of the long list of links above to those who may need more info (or, just point them to this post!)

2) Don't forget to tell us about any post or review or discussion you write! Come to the comments section and let us know so we can all go and contribute! I know I keep saying it, but really - these last days are key. Keep the enthusiasm high (hitting stretch goals certainly makes that easier!) and keep on inviting others to join in, either directly ("Come see...") or just by setting an example of your enthusiasm and interest.

Final Week

We've got one week to go, everyone! Thank you all so much for your support! Exploring this book is like exploring new dimensions and planets! There's always more to see, but we can do it all together! Let's finish strong! And let's continue exploring this new rules supplement for the Trinity Continuum together, creating new characters and dreaming up new scenarios and situations, and let's see if we can't get another Stretch Goals before we review next Wednesday!

#TrinityContinuum

#TCPG

Backer's Draft Manuscript Preview #3 - Strange Travels
almost 3 years ago – Tue, Apr 11, 2023 at 06:08:39 AM

Hello Talents,

We've got our third manuscript preview drop today. I don't want to fill this preamble with a bunch of technical or scientific terms, but I will say that you should prepare to have your brain embiggened.

Today's update contains Chapter 3, which is all about the Strange Travels that Talents can find themselves undertaking. Five different unusual destinations that characters can travel to; alternate dimensions, time travel, planetary travel, the microverse, and oceanic exploration. It also includes advice for how to run such travel, and what the characters may encounter when they arrive at their destinations.


ACTUAL PLAY - TODAY AT NOON  


If you want to see some of the rules from this chapter in action - and see how characters from different eras within the Trinity Continuum could interact using these rules, then check out our crowdfunding page today at NOON Eastern time.

This Trinity Continuum game is gonna have a whole bunch of reality warping and unique situations as heroes from different eras find themselves thrown together in the first of a three-part Actual Play series.


As we did with the Actual Play from Saturday, we'll be simulcasting this live on our crowdfunding page. See you then!

International Shipping – Collected in the Pledge Manager

One quick note about International Shipping before we get into the manuscript previews. Unlike many previous Onyx Path projects, we won’t be collecting funds to cover International Shipping during this Kickstarter campaign. Instead, we’ll be charging for shipping in the Pledge Manager once the books are being printed and we can deal with the actual shipping charges rather than using our best-guesses this far out. We’re still anticipating pretty hefty costs to ship the book internationally (see our current guesses on the front page) so be forewarned, but we’ll cross that enormous bridge when we get to it.

DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit magic, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Read The Update" link on the bottom and I'll see you below the title treatment...

TCPG Actual Plays - Today and Tuesday
almost 3 years ago – Sat, Apr 08, 2023 at 08:11:35 AM

Hello Talents,

As you may be aware, time shenanigans are possible with some of the rules from the new Trinity Continuum Player's Guide, and that's been the case with our graphic for today's livestream Actual Play. I wanted to send a quick update to ensure everyone had the correct time for today's event, which will be simulcast live on our crowdfunding page.


TIME AND SPACE - A Trinity Continuum Actual Play showcasing the rules from the Trinity Continuum Player's Guide. This will be simulcast live on our crowdfunding page today, Saturday April 8 at 2:00 PM Eastern Time.

Today's episode will be the first of a three-part series streamed over the next two Saturdays. Jump on at 2:00 and check it out!

And if that's not enough Actual Play action for you, we've got another three-part Trinity Continuum series beginning next Tuesday!



Trinity Continuum: DIVERGENCE will be simulcast live next Tuesday at Noon Easter Time. If you wanna see how different eras within the Trinity Continuum can come together, you're gonna want to check this out! Again, showcasing the options from the Trinity Continuum Player's Guide, this will be shown live on our crowdfunding page over the next three Tuesdays.

We had a bit of a preview of the Alternate Dimension rules a few days ago, so you'll be able to see how some of those ideas shake out on these streams. If you've got a few hours today or Tuesday, jump on our page and experience the adventure!

#TrinityContinuumPlayersGuide



Falling Into Place
almost 3 years ago – Fri, Apr 07, 2023 at 07:03:37 AM


Falling Into Place

Spring wind whistled through the open skeleton of the unfinished building, carrying the echoes of two sets of rapid footsteps. Police sirens heralded flashing lights close behind. A pair of figures rounded a corner and winced as the setting sun hit them full in the face. One stopped next to a gap in the floor and turned around.

“Is this the part where you tell me I've got no place to go, Ms. Abasi, Operative R27, whatever your name is?” the man asked. He was in his 50's or 60's with pale skin, wavy gray hair, and shadows on his wrinkled face that added a sinister cast to his grin. He wore a long coat and a dark turtleneck and pants, and kept a hand in one pocket.

The young woman chasing him stopped a short distance away and tried to focus on his silhouette rather than the sun behind him. The sunset shone on her bronze skin, short black hair, and narrow eyes. Like him, she dressed simply enough: faux-leather jacket, t-shirt, and jeans. The pistol she carried was a couple years early but, she'd grimly argued, if anyone got a close enough look at it to 'break' anything she wouldn't be in a position to care.

“There's always someplace to go, Dr. Knight. I can take you back in one piece if you're willing to tell us who you've been working for.”

“That's 'whom,' my dear. And I respectfully decline.” He pulled a handheld radio out of his pocket. “Do you know what this goes to?”

“Some dramatically-placed explosives?”

“I push a button, and several containers full of explosives on the ground level vaporize enough of this building to crush us both with the rest.”

With her free hand, Bernadette — Dette to her friends — pulled a fistful of wires from a pocket. The mad doctor's face fell.

“There's a reason I said 'dramatically-placed,' not 'well-hidden.'“

“The police approach. Your team has fled and you're alone. We both lack a paper trail, but 1981 is not a good year to be a mysterious woman hypothetically from any of the CIA's favorite countries. You have more to lose from being caught than I.” His gaze flicked to her hand. “And just how many wires do you have there?”

She couldn't help it. She looked at her hand, and in that moment he vanished.

“No!” She rushed over and saw he'd dropped through the gap to the next floor down. 

Dette ran for the stairs rather than risk hurting herself. An explosion rocked the building, and she grabbed the nearest support beam. The building shook for a few moments, dust falling from the ceiling. Apparently she'd missed a bomb after all. She moved to the edge and looked down.

The space next to the building, containing Clevinger Construction's equipment, was a total mess. Utterly demolished. The structure itself trembled with a groan. Flashing lights nearby drew her attention, marking the police's presence. Dr. Knight, going along peacefully, yelled something and tried to point up at her.

Dette holstered her gun and ran to the far side. She dropped onto the roof of a surviving forklift and from there to the ground. It was easy enough to lose the cops and run to the bridge where the portal was located. Time to cut her losses and get back...

...which would have been easier if the portal were still there.

Cars drove past, rattling the pedestrian walkway. Shaky grating revealed the river beneath. She swiped with her arm through the gap in the railing between the walkway and the street. 

Nothing.

* * *

“You've been very gracious letting me stay, Jackie,” Dette said with a weary smile over a pile of sketches and notes.

“I know what it's like to be stranded with just the clothes on your back.” Jackie hung up her coat and kicked off her work shoes, still smelling like grease and coffee. “You're not the first I've brought home from the diner to sleep on the couch. Besides, you've chipped in on rent and helped watch Nicky.”

The aforementioned Nicky sat in the corner, doing middle school homework and pretending not to listen.

“Any word from your family?” Jackie asked.

“No, no, I haven't heard back since my... return ticket fell through a month ago.” Dette's genuine disappointment helped sell the lie — she'd written to one of Branch 9's offices and explained her situation. They had little reason to believe her, but she at least expected a response. Maybe they were investigating. Even with her training, she'd only know if they wanted her to.

She'd spent the weeks since Dr. Knight's capture tracing both her steps and his, trying to determine exactly what change removed the portal. She'd extensively drawn the bridge both as it was in 1981 and how it would be in 2022. It'd been rebuilt at one point, and she felt like that was a clue. She wasn't sure how the construction site explosion factored in, but it felt relevant.

Her limited supply of funds ran low. She'd pawned what she could and sold tips about the LaRocca crime family to the cops since she'd written a paper about them for college. Soon, she'd run out of intelligence that wouldn't damage the timeline.

“Bernadette?” Jackie asked.

“Huh? What?” She looked up from her notes. Jackie had changed clothes at some point.

“You zoned out. Did you want to go with Nicky and me and get some food?”

“I keep telling you, call me Dette. What's the occasion?”

“While you were off in space, I was telling you that Nicky got an 'A+' on his science test.”

“Of course he did, he's a little genius,” she said with a genuine smile. “I'd love to, but I just remembered there's something I need to do.”

“Aww, do you have to?” Nicky came over, pretending not to mind as his mother took his glasses and cleaned them.

“Yeah, 'fraid I do. There's somebody I need to talk to, and I've been putting it off. Bring me dessert or something, okay?” She ruffled his hair.

“Just be safe.” Jackie knew Dette kept secrets, and neither hid it nor asked for details.

“It's just an old friend of mine. He'll be glad to see me.”

* * *

A flash, click, and whine filled the nearly-empty room. The old man on the bench behind the bars sat quietly, eyes closed, while a sleeping drunk snored through the sound. Dr. Knight slowly opened his eyes.

“A rather low-tech solution, Operative R27,” he said calmly as Dette taped the instant photo to the front of the camera and approached the bars.

“We've got maybe a few minutes before someone realizes something's up. So start talking, what did you do?”

“What did I do? Or what did I undo, Operative?” He got up to look Dette in the eyes, teeth bared in a smug grin. “Have you figured it out yet?”

“Clevinger Construction, but I'm not sure how.”

His eyes gleamed with delight.

“In fifteen years, Clevinger Construction wins a contract to rebuild the Fort Bridge. Elements of their design give it a flux resonance that I could easily exploit for my escape plan.”

“How?”

“Run current through a lightbulb filament, it lights up. Different filament, different current.”

“And destroying their equipment?”

“One contingency plan among many. I didn't need to ruin them. Just set them back enough that a rival gets the contract. Someone else builds the bridge — no portal.”

“And that doesn't retcon you out of existence?”

“Your movies get things wrong,” he said with a smirk.

“Could you take us back if I got you out of here?”

“You have nothing to offer me.”

“So that's a 'yes.'“

“I could. But I won't.” He sat back down. “Why do you think I'm still in this cell? They're getting me committed, because I keep babbling about time travel and the future.”

“So?”

“In just over two months, Reagan tips the first domino on budget cuts that will fast-track my release once I 'recover.' I am confident I can handle things from there.”

“So I'm stuck here.”

He shrugged. “If you think you can do something that won't get the Cold War-era CIA's attention, feel free.”

With that, he closed his eyes and leaned back against the wall with that smirk as Dette clenched her jaw and slipped out.

* * *

Dette sat at Jackie's kitchen table, going over sketches of the bridge and other notes, looking for some angle that could restore things without making it worse. Unfortunately, without knowing more about the future bridge's exact structure, all she could do was just scribble 'flux resonance?' next to the drawings. Even if she could help Clevinger Construction cover what their insurance didn't, too much damage had been done to the company's trajectory to just put it right again.

“Dette, are you from the future?”

She jumped and looked over at Nicky. He was 12 and clever, and she was supposed to be watching him, rather than worrying about her own problems and delegating to the TV.

“Not saying I am, but what would you know about that?” she asked with a concerned smile. 

“TV. Also, I was looking for scratch paper and read your notes the other day.”

“Well, it was only a matter of... not gonna say it.” She ran her fingers through her hair. “You can't tell your mom, okay? Nobody can know.”

He nodded. “You're going to go back?”

“Well, I can't make it back right now. But I probably should be moving on, in any case.” She had to assume that Knight would rat her out at some point. For all she knew, he called for a detective the moment she left.

“Hey, kiddo, do me a favor? Your mom should be back in an hour. Tell her I got a call from my family and had to get to the train station.” She gathered her papers, got up, and handed Nicky an envelope. “Give her this; it's a 'thank you' note.”

Also, she thought to herself, Some stock tips and other stuff.

“Leave me one of those pictures, and it's a deal.”

“Sure, kid.” She chuckled and handed him one off the top before tucking the rest into her jacket.

A goodbye hug later, she took one last walk out to the bridge to gather her thoughts. At least she'd be able to see if anyone came after her.

A sound like a swarm of bees with reverb drew her attention over the edge. She looked down and saw a shimmer in the air. She was pretty sure that in the future, there'd be a lower walkway underneath. The sound of honking and yelling made her realize she probably looked like a jumper.

Time to become an urban legend, she thought as she went over the railing.

Everything flashed and tingled like her whole body had fallen asleep. Her shoes clanked on the walkway. The bridge wasn't exactly the same as she'd remembered, but it was certainly close enough.

“That did it!” someone yelled.

Dette was surrounded by her fellow Operators. A humming noise drew her gaze to equipment attached to the bridge structure. An older man she didn't recognize carefully shut it down before anything melted. Her handler, a blond woman in her 40's named Liz, put away her phone as she approached. 

“I just got a call from one of our facilities, saying that Walter Knight passed away in their custody twenty-seven years ago, but they got everything out of him and they're about to email it over.”

“I can explain... some of that,” Dette said, confused.

“My report will fill in the gaps, ma'am.” The older man had arrived on the lower level. He was in his 50's with fair skin and white hair, wearing a nice suit and glasses. “Operator S21. We've met before.”

Up close, Dette realized they had.

“Your 'thank you note' made my science degrees possible; I figured it was the least I could do,” he said with a familiar smile. “Sorry it took so long.”

Dette didn't know what made her laugh more, the joke itself or the thought of him waiting years to deliver it. It was worth the confused looks from the others.

Sneak Peek: Alternate Dimensions
almost 3 years ago – Thu, Apr 06, 2023 at 10:30:19 AM

Hello Talents,

Huge thanks to Danielle Lauzon and Travis Legge for doing the Q&A yesterday! And thanks to everyone who joined via the Onyx Path Twitch channel or watched the simulcast live on our Crowdfunding page. It's pretty cool new functionality that BackerKit is just starting to sort out, and we were pretty happy to help be a test case for them.

If you missed it, the video replay is now available on YouTube <here>

Upcoming Stream



This page will also have a simulcast of an Actual Play running this Saturday from 1:00 PM - 3:00 PM Easter Time. You'll be able to see the Trinity Continuum Player's Guide rules in action in this three-part adventure series, and we'll have the first two episodes running live on our page for the next two Saturdays.

I know it's just been a few days since we gained access to Chapter 2 from the manuscript, but I'm eager to see what's next. I LOVED the stuff in Chapter 2, from the investigation rules and conspiracy discussion to the chase / pursuit rules, and I'm eager to see what other awesomeness the team has come up with.

Something that Danielle touched on a bunch during the Q&A was the idea of Dimensional Travel, so let's get a sneak peek from Chapter 3 today to tide us over until we receive the full manuscript on Tuesday.


Alternate Dimensions

For millennia, humanity has told stories of fairyland and other realms that were similar to their home, but also different in strange and often baffling ways, and that these realms were sometimes only a footstep way. However, no one seems to have understood what at least some of these stories and a few of these realms actually were, until Aether-fueled genius Nicola Tesla began experimenting with devices to sense and even open the way to alternate dimensions. Due to the lack of Aether, no one can duplicate his experiments, but his ideas about the structure of reality are still as useful today as when he wrote them.

Tesla proved that the multiverse is real, but that it is also quite complex. Instead of either a single timeline, or a multiverse where every single decision or event creates a new parallel world, most events are simply too small to create a new timeline. Whether or not someone has a burger or a plate of steamed bao for lunch does not matter to more than a tiny handful of people and has no effect on the structure of the timeline. In contrast, big events, like the assassination of a major political figure, the start or end of a war, or any similar event that affects an entire nation or is as important or large scale usually create at least two alternate dimensions, one where the event happened, and one where it didn’t. 

However, it’s also the case that new alternate dimensions have been coming into existence since the formation of the universe, many billions of years ago. As a result, dimension travelers categorize parallel worlds into two types, close tangents and far tangents. Close tangents are alternate dimensions which have some clear connection to the world the characters come from. This can include everything from a world where Adolf Hitler died in World War I and the European front of World War II never happened, to one where an unusual degree of cooperation between US intelligence agencies managed to prevent the September 11 attacks on New York City and Washington DC, or even where aliens invaded Earth in the 2010s.

In contrast, far tangents are alternate dimensions which lack any obvious connection to the characters’ world. A truly vast array of options are available, from worlds where mammals never evolved and the dominant species are intelligent dinosaurs or even sentient trilobites, to worlds which superficially conform to a known era but where the inhabitants are anything from intelligent gorillas to winged bird people, to one where humans exist, but where blood-drinking vampires or conquering aliens have ruled over humanity for the past 500 years.



How To Travel Between Dimensions


Anyone can travel between dimensions, and some people do it by accident, as they unknowingly walk through an open dimensional weak point — which most dimension travelers call flux gates — and suddenly find themselves in a parallel universe. Fortunately, this is quite rare, since most of these weak points are no larger than a home doorway, and unless someone walks precisely through it, they never know it’s there at all. Also, walking through it from the side or even walking so that part of the subject’s body passes through it does not permit the person to pass through the flux gate. 

However, Talents have a much easier time traveling between dimensions than un-Inspired individuals, because their ability to perform subconscious probability manipulation draws its power from the structure of the multiverse. While particular Gifts (p. XX) make dimension traveling far easier and more reliable, every Talent can see any flux gate that is within short range and in their line of sight. Most Talents report that these flux gates look like oval shimmers in the air. 

In addition, Talents are necessary to use flux gates. A flux gate is normally just a shimmering oval that only Talents can see, but is nothing more than a weird distortion in the air until it become active. Activating a gate is simple and often happens accidentally: If any Talent has spent at least one point of Inspiration within long range of a flux gate, then the flux gate activates and remains open for the next full scene. An active flux gate appears to glow faintly to any Talent in its line of sight, and anyone can walk through it and emerge in another dimension. As a result, some flux gates in cities open multiple times a day, while one in a remote rural area may only open once every few years. 

Most flux gates are relatively small, and nothing larger than Size Scale 1 can move through them, but some flux gates are large enough to permit Size Scale 2 or Size Scale 3 objects to pass through. These larger flux gates occasionally allow cars, or on a handful of occasions, even large passenger planes to slip between dimensions, leading to baffling news stories of a few people, or even an entire plane load, vanishing from one world without a trace or suddenly appearing in another, simply because a Talent on the plane spent Inspiration at exactly the wrong (or perhaps right) time. In some cases, these people appear in a world where versions of them already exist, while in others they never existed at all.

Walking, flying, or driving through an active flux gate is exceedingly simple, as long as the person passes through the flux gate without touching its edges, which is simple if they can see it and quite rare if they cannot. Also, radio and other electromagnetic signals cannot pass through flux gates. Finally, flux gates always lead from a location in one dimension to the exact same location in another dimension.

Dimensional flux gates can appear anywhere but are relatively common at the site of world-changing events, in large part because such events create new alternate dimensions due to the tension between the world where the event happened and the one where it did not. In addition, flux gates also spontaneously form in locations where for some reason the surroundings in both dimensions are identical or nearly so. Finally, the natural or deliberately created flux events that can lead to someone becoming Inspired are the most common source of dimensional flux gates, and also the most diverse source of them. Other locations that generate dimensional weak points only create a single flux gate to a single alternate dimension that is in some way related to the event. Flux events can create flux gates leading to any alternate dimension, from exceedingly similar worlds that diverged from the dimension that characters were in only a few months previously to exceptionally alien alternate dimensions that diverged more than a billion years ago. Usually, flux gates created by flux events are the only method of gaining access to drastically different alternate dimensions that diverged anywhere from several thousand to several billion years ago. In addition, other sources of flux gates typically only create a single gate, while a single flux event can create as many as half a dozen, or on rare occasions, even more gates to different dimensions. Finally, while no one understands the reason, flux gates are most likely to appear in areas that are rarely crowded or busy. 

Regardless of what causes a flux gate, in most cases they only persist for a few decades, but traces of them remain for many centuries, and a Talent with the right Gift can open them. Also, dimensional flux gates are stabilized and strengthened when people travel through them, either accidentally or on purpose. As a result, flux gates located either somewhere that people regularly stumble through them by accident, or which one or more Talents regularly use to travel between dimensions, can persist indefinitely.



The Difficulty of Dimension Traveling 

Some Talents wonder why so few un-Inspired individuals either know about flux gates and alternate dimensions or have accidentally traveled there, since anyone can stumble through a flux gate when they are active. There are several factors that make accidental dimension traveling particularly difficult. The first is that even in the middle of a city, flux gates are closed far more than they are open, because there are only so many Talents and they only spend Inspiration so often. 

In addition, touching the edge of the flux gate prevents the person doing so from traveling through it. Even if the person just has a finger or a few strands of hairbrush against the edge of the flux gate, they cannot pass, and if the person was partway through the flux gate when a portion of their body touched its edge, the gate instantly ejects them, typically causing the person to stumble a bit. In addition, traveling through a flux gate requires the traveler walk through the gate within a few degrees of perpendicular to it. Walking through a flux gate at too acute an angle prevents the person from passing through it, and instead the person merely walks through the seemingly empty space. Avoiding both of these issues is exceedingly simple for anyone who can see the flux gate, but quite difficult for anyone who cannot. In addition, while no one understands why this is, more than half of all known flux gates appear on or only a few centimeters from a wall or other surface, which could be anything from a wide tree trunk, to a cliff face, to the wall of a building. Since few people willingly walk into walls, only someone who knows a flux gate is there is ever likely to find it. 

There is also a small amount of resistance to passing through a flux gate. Anyone who is running, walking forcefully and at a brisk pace, or riding on a vehicle will instantly pass through it with only a slight jolt, but someone who is merely walking along at a normal speed is likely to stumble as if they tripped on a crack in the pavement, and in such cases, they almost always end up not passing through the gate. Finally, flux gates decay far more rapidly if people regularly pass through the edges of the gate. While many flux gates persist for several decades if people avoid them or only pass entirely through them, one in a crowded area where hundreds or thousands of people regularly traverse its edges may only remain open for less than a week. As a result, unInspired individuals regularly pass through flux gates, but in very small numbers. In addition, many only get partway through the flux gate and instantly pull back as they feel themselves beginning to fall through or catch a glimpse of something impossible-seeming on the other side.

Risks of Dimension Traveling


Walking through a flux gate to another dimension is never perfectly safe and can be exceptionally dangerous. When traveling to close tangents, characters could step into the middle of a battlefield or into the intensely radioactive ruins of a recent nuclear war; they could unknowingly walk onto a busy freeway filled with high-speed traffic; or, if they are exceptionally unlucky, into an operating factory filled with dangerous and unfamiliar machinery or some similarly instantly deadly situation. Visiting far tangents can be even riskier, since what is dry land in the character’s world could be anything from an ocean to a lake of molten lava. Also, if the dimensions diverged long enough ago, even the air might not be breathable. As a result, even just sticking your head through to take a look can risk radiation exposure, a poisonous atmosphere, or similar problems. 

Because of these risks, one common tactic is to send an object through first. Technically adept dimension travelers have come up with devices ranging from drones to motorized toy cars outfitted with a range of items and programmed to drive in particular patterns, as well as similar vehicles controlled by long, flexible wires. Such payloads typically include a Geiger counter or some unexposed film to check for radiation levels, and maybe a small video camera or cellphone to record what is visible on the other side. However, the most important part of any such operation is simply whether the probe returns or not and what condition it’s in. Such probes prevent unsuspecting travelers from suddenly stepping into a lava lake, a deep ocean, a radioactive hellscape, or the middle of a battlefield. Also, if the video shows any inhabitants, the characters at least have a chance of visiting the dimension in roughly appropriate, or at least not drastically inappropriate, clothes. 

Of course, problems can still arise, like the case of Joseph Aquila, a Talent who first arrived in a new dimension in a nudist colony. Since there had been significant linguistic drift between this dimension and his own, he thought that nudity was commonplace across the planet. Aquila was very surprised when he found a second flux gate to this world and arrived naked, in the middle of a large city, where everyone else was fully clothed. Talents with the Dimensional Awareness Gift (p. XX) have a significant advantage, because they can tell by looking at a flux gate if it leads to a close or a far tangent, which — while not eliminating all risk — at least means that the character knows if there’s a danger of walking into an ocean or an unbreathable atmosphere. 

Close Tangents

When most people think of alternate dimensions, they think of close tangents: worlds that shared the same history as the characters’ home dimension until one or more events within the last several centuries went very differently. These are worlds where (for example) World War I took a different course, and as a result, Hitler never came to power, and Germany was never under the control of the Nazi Party; or worlds where the Cuban Missile Crisis of 1962 did not resolve peacefully, and instead was the trigger for a limited nuclear war.

Close tangents are often visibly different from the characters’ home dimension, but sometimes in subtle ways, and there are many similarities. Languages are normally unchanged except for differences in slang, and local technology might be somewhat higher or lower, unless there was some drastic event like aliens sharing their technology or a nuclear war or plague that killed tens or even hundreds of millions. In the case of such dire events, human technology could either incorporate advanced alien knowledge or might have fallen back to an early industrial level, or perhaps even further.

When visitors study the history of a close tangent, they usually discover that this dimension diverged from their own due to a single impressive event, but because that event went differently in the two dimensions, further changes occurred over time. As a result, the longer ago two dimensions separate, the more different from one another they become.           

Understanding a Close Tangent

While not essential, when visiting a close tangent, many characters find it useful to try to understand how this dimension is different from their own. In some cases, the answer is glaringly obvious, such as when characters visit a post-nuclear hellscape or a world engulfed in a massive war. However, most close tangents have more subtle differences. Doing this is procedural play focused on information gathering. However, characters can only accomplish this task if they can speak, and ideally read, the local language. While observation can provide hints, without the ability to communicate with local residents or read local sources, the characters are left with nothing more than guesswork. Acquiring this information also depends upon the characters finding a source for it. A well-equipped public or university library typically will contain everything the characters need to learn the basics of how this variant is different. Depending upon the differences, understanding them almost always requires a Humanities roll and may also require Science or Technology rolls. A particularly easy to use library can provide between +1 and +3 Enhancement to this roll.

Talking to someone, particularly a historian, can also swiftly provide the answers the characters are interested in, but asking questions like “Why does the sky glow green at night” or “When were those flying cars invented” often comes across as very strange, because almost everyone on this tangent learns this information as a child. That said, if the characters can convince an amateur or professional historian that they are not delusional or otherwise seriously mentally impaired, they can obtain their answers swiftly and easily. Both of the above options typically require several hours of effort. 

Other methods, like reading newspapers and casual observation can also work, but are far slower, often taking a week or more and imposing increased Difficulty or various Complications on the roll, depending on exactly what the characters are doing. Finally, unless the tangent the characters are visiting split off within the past two decades, their mobile phones won’t work, but if the tangent has the internet and public terminals in universities, libraries, or other locations, then an hour or two of internet research should provide the characters with a wealth of information about this alternate world.  

Types of Close Tangents


Close tangents are a category that includes everything from worlds that at first glance appear completely identical to the characters’ home dimension to worlds which are instantly recognizable to being drastically different.

Hell Worlds

These are worlds where something went drastically wrong. Maybe aliens invaded and brutally conquered the planet, perhaps the Yellowstone super volcano erupted and plunged the entire world into a civilization-ending ice age, maybe a huge asteroid impact or a massive nuclear war devastated the world, or a deadly bioweapon escaped from a lab, killing 99 out of every 100 people. Regardless of the reason, a single catastrophic event devastated, or possibly even ended human civilization, and left those who survived struggling to continue to do so. Some dimension travelers visit hell worlds to help the survivors rebuild, while a few impressively callous travelers eagerly visit worlds devastated by plagues and similar catastrophic events that killed most of the population but left the built environment largely intact, allowing them to loot valuables from museums and the decaying houses of the dead ultra-wealthy with little possibility of anyone attempting to stop them.

War Worlds 

A close relative of the hell worlds are worlds where much of the planet is engulfed in a world war. Because widespread use of nuclear weapons soon transforms a dimension into a hell world, on these dimensions the inhabitants may use tactical nuclear weapons on battlefields but have not destroyed more than a few cities with atomic fire. Every nation may not be at war, but the scale of war in these variants is at least as large as World War II and may be considerably larger. Also, if things go poorly, and a nuclear or biological war starts, a war world can very easily become a hell world.

Most characters avoid war worlds once they have identified one, but some go to attempt to help out one side or simply provide aid to civilians. In addition, depending upon when the war started and other details, some of these worlds have military technology that’s better or more advanced than anything in their own dimension. The downside of such attempts is the characters will be attempting to steal cutting edge weapons from a military, in the middle of a war, which is impressively illegal and unsafe.

Strange Worlds

This is a catchall category where a single event transformed the world in unusual and unexpected ways. These worlds include ones where non-hostile aliens arrived to either trade with humanity or offer humanity a place in their interstellar confederation, as well as worlds where a singular invention revolutionized civilization. Maybe someone invented inexpensive teleportation, and now anyone can get in a teleportation booth in Chicago, slip a $20 into the payment slot, and step out an instant later in Tokyo or Mumbai. Alternately, maybe someone developed a drug that transforms most of the human species into psiads or create psions from latents almost a century early (see Trinity Continuum: Æon and The Æon Æxpansion). It’s even possible that someone managed to duplicate the Hammersmith Event from Trinity Continuum: Adventure!, and the present day is now filled with Daredevils, Mesmerists, Stalwarts, and a host of visitors from lost worlds and other dimensions. The only commonality is that some event transformed the world in non-negative, weird, and often in quite positive ways.


This, of course, is just the start of the discussion on Alternate Dimensions, and you'll see much more, along with info on Far Tangents, Time Travel, Planetary Travel, the Microverse, and Underwater Adventuring included in the next Chapter. Again, backers will have access to the full draft version on Tuesday, and anyone who backs the project will be able to read the entire draft manuscript before any pledges are processed or payments collected. 

Also, as Danielle and Travis mentioned, there's a TON of stuff in this book for Talents of any era and genre, and as we've seen with the chase rules and other bits from Chapter 2, there's a TON of material that is useful for your Trinity Continuum game regardless of what era you're playing in. So make sure to let your Æon, Aberrant, and Anima friends know that there are goodies in this book for them as well!

I'll be back tomorrow with another awesome fiction piece to help bring this world to live. In the meantime, stay Inspired and please remember to spread the word!

#TCPG